function onebullet()

if currentBullet < 10 then
currentBullet = currentBullet + 1
else
currentBullet = 1
end

if Enemyone.direction == "left" then
BulletInfo1[currentBullet].x = Enemyone.x 
BulletInfo1[currentBullet].y = Enemyone.y + 15 
end
if Enemyone.direction == "right" then
BulletInfo1[currentBullet].x = Enemyone.x + 20
BulletInfo1[currentBullet].y = Enemyone.y + 15
end
if Enemyone.direction == "up" then
BulletInfo1[currentBullet].x = Enemyone.x + 15
BulletInfo1[currentBullet].y = Enemyone.y + 10
end
if Enemyone.direction == "down" then
BulletInfo1[currentBullet].x = Enemyone.x + 15
BulletInfo1[currentBullet].y = Enemyone.y + 10
end

BulletInfo1[currentBullet].direction = Enemyone.direction
BulletInfo1[currentBullet].firing = true

end
